HEXBand

Turn-based hex tactics: one warband, one castle, a deck of eight cards, ten rounds.

How to win

Round 10 / 10
Hold more territory at the end of round 10…Paint hexes as you move and surround areas with your own hexes to take them. When the last round ends, the bigger realm wins.
OR
…destroy the enemy castle!Its defence is 20 plus everything its owner holds, and it strikes back: a starting warband alone cannot take it. Grow your army, then hit it until you outnumber its defence and march in to take the whole land.

Your army

Basics · Docs · Balance sim

Settings

Controls

Mode

Docs: GDD, decision log, changelog · balance sim

Blue 0 (0%) · 24⚔ · 0⚑
Round 1
0⚑ · 24⚔ · (0%) 0 Red
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discard
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deck
Match log