Turn-based hex tactics: an Overlord, his horde of minions, a deck of six cards, twelve rounds.
How to win
Round 12 / 12
Hold more territory at the end of round 12…Send your minions out to paint hexes and surround areas with your own hexes to take them. When the last round ends, the bigger realm wins.
OR
…slay the enemy Overlord!His minions are his shield: every blow hits them first. Lure them away on a sortie, cut the road that brings him reinforcements, and strike the Overlord himself.