Goal. Break both enemy frogs. 2 frogs vs 2 frogs.
Rounds. Each frog acts once per round. You and the bot take turns frog by frog; the next round the other side starts.
Jump. Drag back from your frog, aim, release. The dotted arc, the landing circle, damage, knockback arrows and the reaction name show before you let go. Tall pillars block low arcs.
Flasks. Each frog carries 3 liquids; the glowing one is active and switches to the next after every jump. EMBER damage + fire zone · VENOM poison + toxic zone · FROST chill (shorter next jump) · FORCE knockback + breaks the arena.
Reactions. Land with one liquid on a zone of another: BLAST, STEAM BURST, METEOR, NOXIOUS ICE, CORROSIVE BURST, SHATTER. Same liquid = OVERCHARGE.
Link. Land on your other frog: no damage, the pair is Linked. The next launch from the pair fires both active flasks as one reaction.
Arena. Pillars, barrels and alchemical tanks crack and break; marked floor plates collapse into pits (damage, shorter jump out). From round 7 the arena overloads and the safe area shrinks.